Sean Baxter on Twitter: "My next Circle sample is working beautifully. This is the SPH particles toolkit sample, ported to Circle single-source OpenGL compute shaders, then ported again to hybrid CUDA/single-source OpenGL
OpenGL 4.3: Compute Shaders Details | Geeks3D
Particle System using compute shader in OpenGL - YouTube
opengl - Compute Shader write to texture - Stack Overflow