Weavr.tv : The future of (e)sports broadcasting with Anders Drachen & Florian Block (ep 24) - Esports Research Network
![PDF) Considerations for the use of commercial video games in controlled experiments | Ryan P McMahan - Academia.edu PDF) Considerations for the use of commercial video games in controlled experiments | Ryan P McMahan - Academia.edu](https://0.academia-photos.com/attachment_thumbnails/49302681/mini_magick20190131-16671-n7i4ns.png?1549006725)
PDF) Considerations for the use of commercial video games in controlled experiments | Ryan P McMahan - Academia.edu
![PDF) Design guidelines for developing customised serious games for Parkinson's Disease rehabilitation using bespoke game sensors | Cathy Craig - Academia.edu PDF) Design guidelines for developing customised serious games for Parkinson's Disease rehabilitation using bespoke game sensors | Cathy Craig - Academia.edu](https://0.academia-photos.com/attachment_thumbnails/46551796/mini_magick20190209-14049-ejirkt.png?1549741395)
PDF) Design guidelines for developing customised serious games for Parkinson's Disease rehabilitation using bespoke game sensors | Cathy Craig - Academia.edu
![PDF) Learning Principles and Interaction Design for 'Green My Place': a Massively Multiplayer Serious Game PDF) Learning Principles and Interaction Design for 'Green My Place': a Massively Multiplayer Serious Game](https://i1.rgstatic.net/publication/253240710_Learning_Principles_and_Interaction_Design_for_'Green_My_Place'_a_Massively_Multiplayer_Serious_Game/links/5a26c304aca2727dd8837df3/largepreview.png)
PDF) Learning Principles and Interaction Design for 'Green My Place': a Massively Multiplayer Serious Game
![PDF) Entertainment computing: Inaugural Editorial | Matthias Rauterberg and Ryohei Nakatsu - Academia.edu PDF) Entertainment computing: Inaugural Editorial | Matthias Rauterberg and Ryohei Nakatsu - Academia.edu](https://0.academia-photos.com/attachment_thumbnails/52716944/mini_magick20190122-30159-oz03yw.png?1548195403)
PDF) Entertainment computing: Inaugural Editorial | Matthias Rauterberg and Ryohei Nakatsu - Academia.edu
![PDF) The Distant Horizon: investigating the relationship between social sciences academic research and game development PDF) The Distant Horizon: investigating the relationship between social sciences academic research and game development](https://i1.rgstatic.net/publication/338514117_The_Distant_Horizon_investigating_the_relationship_between_social_sciences_academic_research_and_game_development/links/5e4e4caa299bf1cdb938e16d/largepreview.png)
PDF) The Distant Horizon: investigating the relationship between social sciences academic research and game development
![PDF) Interrogating social presence in games with experiential vignettes | Paul Cairns - Academia.edu PDF) Interrogating social presence in games with experiential vignettes | Paul Cairns - Academia.edu](https://0.academia-photos.com/attachment_thumbnails/42101827/mini_magick20190218-11151-101e7ty.png?1550490616)
PDF) Interrogating social presence in games with experiential vignettes | Paul Cairns - Academia.edu
![PDF) Entertaining The Similarities And Distinctions Between Serious Games and Virtual Heritage Projects PDF) Entertaining The Similarities And Distinctions Between Serious Games and Virtual Heritage Projects](https://i1.rgstatic.net/publication/284930065_Entertaining_The_Similarities_And_Distinctions_Between_Serious_Games_and_Virtual_Heritage_Projects/links/5d527e794585154452b08c15/largepreview.png)
PDF) Entertaining The Similarities And Distinctions Between Serious Games and Virtual Heritage Projects
![PDF) Introduction for the Special issue on 'Maker technologies to foster engagement and creativity in learning' PDF) Introduction for the Special issue on 'Maker technologies to foster engagement and creativity in learning'](https://i1.rgstatic.net/publication/310841877_Introduction_for_the_Special_issue_on_'Maker_technologies_to_foster_engagement_and_creativity_in_learning'/links/5b36a2d64585150d23e50502/largepreview.png)
PDF) Introduction for the Special issue on 'Maker technologies to foster engagement and creativity in learning'
![PDF) Improving girls' perception of computer science as a viable career option through game playing and design: Lessons from a systematic literature review PDF) Improving girls' perception of computer science as a viable career option through game playing and design: Lessons from a systematic literature review](https://i1.rgstatic.net/publication/345126113_Improving_girls'_perception_of_computer_science_as_a_viable_career_option_through_game_playing_and_design_Lessons_from_a_systematic_literature_review/links/5fa028f0a6fdccfd7b94e9d7/largepreview.png)
PDF) Improving girls' perception of computer science as a viable career option through game playing and design: Lessons from a systematic literature review
![10 March 2017]: New paper on eye tracking research has been published in SPIE Proceedings | Sunu Wibirama : Sunu Wibirama 10 March 2017]: New paper on eye tracking research has been published in SPIE Proceedings | Sunu Wibirama : Sunu Wibirama](https://i0.wp.com/sunu.staff.ugm.ac.id/files/2017/03/spie_paper.jpg)